Lighting doesn't support double-side or color separation.Framebuffer use FRAMEBUFFER_OES extension (that must be present in the GLES 1.1 stack).Program that link only a GL_FRAGMENT or GL_VERTEX shader are not supported yet.GL_TEXTURE_1D, GL_TEXTURE_3D and GL_TEXTURE_RECTANGLE_ARB are not yet supported in shaders (they are supported in fixed pipeline functions), and texture 3D are just a single 2D layer for now.glxgears works, but FlatShade is not implemented (and will probably never be), so it's slightly different then using GLES1.1 or actual GL hardware.OpenGL 2.x games that have been tested include: OpenRA, GZDoom, Danger from the Deep, SuperTuxKart 0.8.1, Hammerwatch, OpenMW, many FNA & MonoGames games (FEZ, Towerfall Ascension, Stardew Valley, Dust, Owlboy, and many other), even some Unit圓D games (Teslagrad, Colin McRea Rally remake and other).An ES2 context should be usable (usefull for SDL2).FogCoord are supported, along with secondary color.Lighting support double-side and color separation.ARB_program are supported (converted on-the-fly to glsl shaders).The Shader Conversion is really crude, so only simple shaders will work (especialy, the implicit conversion float int is not handled).The FPE (Fixed Pipeline Emulator) has most OpenGL 1.5 drawing call implemented.OcclusionQuery is implemented, but with a 0 bits precision. ![]()
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